Some things have improved since I made that wish days ago. The council, and people in town in general, know we have magic and value us to protect it. That does not mean, however, they are not still somewhat frightened or skeptical, but it’s better than the alternative.
Most recently, the Leader asked our group, the 5, if we could investigate and make ready the “haunted” mansion up past the Terring mansion. We agreed to do it. 1) It’s’ the right thing to do. The lumber can be used to help reconstruct broken homes and other buildings. 2) The caravaners and traders will be coming through soon, so they’ll need places to stay. I doubt they’d want to stay in a broken Jewel. 3) It helps us look reputable. 4) We might get to use more of our powers.
We started our journey during the daytime, and given that it’s not far we arrived unscathed and rather quickly. (As an aside, I’d like to note that I’d have to ride a horse to keep up with the other 4 of my friends. I used to think maybe I just moved a little slower than they, but I move the same speed as everyone else in town. Maybe I’m not really the fifth member, but if I’m not, who am I?)
We started with the small servant house in the front of the estate. Upon careful investigation, Vindral and Jaden found that the wood used to construct the structures is the same wood used at the first fire. However, while investigating the “small” building, weird things started happening. Voices, whispers, magic emanating from inanimate objects, and then Jaden losing control of himself and starting to dance. He was panicked while dancing, not in control of himself. It was terrifying. Apparently one particular voice sounded like my friend from the Jewel, singing her heart out in a familiar tune. Shortly after, Arius regularly stated his complete lack of desire for being in that building, so we put it on the back-burner and headed into the mansion itself.
Big place. Nice place. Crazy place. I’m not going to get into all the details, because THAT much weird stuff happened, but the house started attacking us. Cabinets, drawers, chairs, fire pokers (with the Terring brand, mind you), and a range of other really strange things. More voices and whispers would sound once we started interacting with the area. The solution turned out to be healing magic. The house isn’t haunted, it’s hurt. Well, it’s probably haunted because it’s hurt.
That proved true with each doorway we passed through, as I would often hear, “Dazen, can you heal the door?” Now I haven’t been doing this for very long, but I don’t remember reading anything about healing magic working on objects. There’s other magic for that. So that means, something about this house is alive… and that’s scary.
After taking care of most of the house, including me shooting starfire at some chairs (I told you – weird), we headed back to see the Keeper in hopes she might be able to purify the area. According to her that ability is out of her reach.
One thing I know for certain. The Terrings know things. I’m good at getting people to do things I want them to do, but I do it with charm. You don’t get to control the financial interests and profits of an entire town without some secrets and manipulation.