Most towns are an amalgam of races. Many try to encourage the traditions of their people, some seeming more racist or traditionalist than others. Yet none can deny they are one people in their survival.


  • Physical Description as Pathfinder Core. Hair and eye colors vary. Red hair is said to be a blessing from the Spirits of Fire. Those with green eyes are said to be destined merchants. Black hair, pale skin, and dark eyes are said to be signs of being touched by the moon, a bad omen.
  • Culture: Dwarves often prefer a regimented life, knowing their place in their family and society. They take to a profession early and learn to revere the spirits and their ancestors with every breath. Many are consumed by their crafts, whether as artisans or smiths or something more. Dwarves often dress in their work clothes, though merchants and higher officials often have higher-end clothing of similar style.
  • Often a caravan leader, merchant, or blacksmith, the dwarven people have clung to ancient traditions of crafting or mercantile expertise. They seem curiously ready to accept gnomish assistance, even if the mischievous creatures annoy them. Greed is often considered a motivation.
  • Many dwarves also lead the few churches that still have any attendance. They are considered the best Keepers, often employing Half-Orcs as well, and trusted to protect graveyards from evil magicians. This is especially true if the dwarf is a town priest.


  • Physical description as Pathfinder Core with the following exceptions. Ears are not elongated. Two typical subsets of appearance are generally seen. 1) Auburn or Brown hair with brown, green or hazel eyes. 2) Blond, strawberry blond, or red hair with blue, gray or near violet eyes.
  • Culture: Many elves still cling to tribal customs, maintaining a simpler life that is closer to nature. These elves wear little clothing, adorn themselves in jewelry and sometimes ritualistically tattoo their flesh. Still other elves have embraced new ways, dressing and even living with the other races in their towns. City Elves often wear the most elaborate dress and do not subscribe to the ancestor worship of their other kin.
  • The gardeners, hunters or sometimes guard of society, Elves have clung to their traditional teachings more than any other. They commonly still learn to handle a longsword, even if they aren’t in the guard, and often times whisper in private of ancient magical secrets even if they don’t have the ability to use such.
  • Most towns have special conditions for the Elves and the longer lived races, unallowed to hold a position such a mayor for too long if political office even exists in the town. Still elders are respected and their voices heard.


  • Culture: Gnomish culture has actually benefited from their place in society. Bound together in tight communal homes, the gnomes have learned to espouse their passions. Their thirst for knowledge can often be described as lust for they believe every piece of information has value. Every talent or craft brings them worth. This information is often exchanged in one form or another. The consummate tricksters enjoy their games and their intrigues, which few humans are ever aware are occurring.
  • More than any other races, the gnomes have suffered. Some forgotten wrong still plagues gnomes with the blame of other races. They are also commonly associated with dangerous creatures and monsters as well as influences of magic. The gnomes are often seen as the destitute and poor or as slaves. Some even have difficulty differentiating them from halflings.
  • The rare respected or well treated gnome is known for work on a merchant caravan or as a consummate steel worker, fletcher or other craftsman. It is said they were the first race to take up Alchemy.
  • Any expression of their innate magical ability often draws ridicule and sometimes violence.


  • Physical description as Pathfinder Core with the following exceptions: Ears are not elongated.
  • Found in nearly any role, half-elves sometimes show more education akin to one parent’s heritage over the other. This often determines their profession, yet many take up more than one, blending their talents in new and innovative ways. More than one half-elf has gained the respect of his home and a voice in political office or a council by promising better goods, better location on a trade route, or simply because they are talented at making promises and handling town disputes.


  • Physical Description as Pathfinder Core with the following exceptions: Half-orcs rarely exhibit all the traits noted. Skin is very rarely a different color, usually only slightly duller.
  • Respected for the strength and often pitied for their state, these common offspring of rape take up the less favored or more physically demanding roles in the typical town. Trash collection, bouncer at the bad bar in town, or mill worker, they find better jobs than gnomes partially as many fear their tendency to anger.
  • It isn’t uncommon to find a hermit or loner on the fringe of the wilderness, and more often than not they are half-orcs avoiding a society that fears and mistreats them.


  • “If you have to go out, bring a ’ling.” is a common saying. Known for willingly traveling in merchant carvans more than any other race, or even exploring the wilderness for herbs or lost things, Halflings have a willingness to explore more than any other. Still many stay close to home, stories of ages having tempered the wanderlust common to the race.
  • The occasional halfling has a job, and secretly runs them. You’ll note more halflings in the shadows and the town jail than any other race. It’s not that they’re always trying to run against the law, but some do and others get blamed.

Huleys and Other Mixed Race creatures

  • Huley is the name given for halfling/human hybrids, a small number existing throughout society.
  • A number of other mixed race individuals have come to pass as human and dwarf, dwarf and gnome, and the like have found love in the passing of centuries.
  • These races are built with a combination of racial templates and build points.


  • Humans benefit from variety as well as numbers. As the most populace race in any town, they often control the town’s laws and find the majority leans in their favor.


  • Children born of celestial or demonic/infernal blood do exist across Prymis. Most people see no distinction between the two, knowing little as to their nature. If their signs can not be concealed, they will often be judged harshly, assumed cursed or monstrous, or worse.
  • Note that these are the Human example and with the Racial Build system you can achieve something similar with other core races.


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